#include "structs.h"

extern void drawMap();
extern void draw();
extern SDL_Surface *loadImage(char*);
extern void drawEntity(GameObject*);
extern void drawAnimatedEntity(GameObject*);
extern void drawHud(void);
extern void drawString(char *text, int x, int y, TTF_Font *font);
void doFireballs(void);
void drawFireballs(void);

extern Gestion jeu;
extern Map map;
extern GameObject player;
extern GameObject mob[MONSTER_MAX];
extern GameObject shuriken[];
extern TTF_Font *font;